Combining Best Digital Practices with Your Teaching and Curriculum

close=up of blender

After spending 8 days away at two educational technology conferences in July and seemingly just as many days afterward cogitating about the speakers I heard, workshops I attended, conversations I had, and things I observed, it’s time to stick that all into a blender and meld it in my existing beliefs and practices regarding technology use in a school art program. Here’s the result.

Twelve Guiding Principles for Integrating Digital Technologies into a School Art Program [DRAFT]

  1. Focus on pedagogy, processes, and curriculum, rather than tools.
  2. Embed technology throughout the curriculum, rather than treat it as an add-on.
  3. Combine the new with the old, the local with the global, high-tech with high-touch.
  4. Think of students as content producers who demonstrate their understandings by creating learning artifacts that they share and receive feedback on from others.
  5. Enable students to engage in meaningful and authentic learning experiences with their peers around the globe.
  6. Don’t try it alone. Collaborate with other teachers, tech-specialists, and your students.
  7. Encourage learning of new tools and emergent behaviors through informal structures involving students teaching students, and teachers working in small groups teaching each other.
  8. Find ways to share what you and your students are doing with others.
  9. Use open-source software and free online tools as much as possible.
  10. Encourage safe and responsible use of technology.
  11. Create a Personal Learning Network (PLN) for staying informed.
  12. Enjoy the journey.

I’ll continue to play around with these ideas, perhaps rephrasing or combining some, over the coming weeks. I just wanted to get something written down for now as a way of figuring out where my present thinking is about technology and art education. I welcome any comments or suggestions.

Above photo by El Gran Dee (cc)