I made a subtle change in the sub-heading of this blog a while back that probably went unnoticed by the causal reader: I inserted “post-digital age” where is once read “digital age.” At the time, I didn’t consider it to be a radical enough change to warrant explanation. But, the more I’ve thought about it, I figured I should “come clean” and explain how and why this change came about.
Back in March, while poking around the Web, I came across a 2008 exhibition at the Polk Museum of Art titled “Digital Art in the Post-Digital Age: Works from Florida Faculty” that included works by a few of my studio colleagues here at UF. What caught my attention in the title and brief introduction to the show was the use of the term “post-digital” and a reference to a 1998 quote by Nicholas Negroponte, founder of MIT’s Media Lab, stating that “the digital revolution is over.”
Negroponte’s declaration neatly summed up his proposition that digital technology had become so ubiquitous, so taken for granted, that talk about digital technology itself was passé. What should interest us is not digital technology per se, Negroponte argued, but rather the new opportunities and cultural changes it engenders. While I’ve heard this opinion expressed many times over in recent years, particularly in educational technology circles, this is the first time I’ve seen it attached to the “post-digital” label.
Investigating further, I found that Wikipedia refers to postdigital “as a term which has recently come into use in the discourse of digital artistic practice” and as “an attitude that is more concerned with being human, than with being digital.” That source led me to an interesting article written by composer Kim Cascone in 2002 titled The Aesthetics of Failure: “Post-digital” Tendencies in Contemporary Computer Music in which he states “Today’s digital technology enables artists to explore new territories for content by capturing and examining the area beyond the boundary of ‘normal’ functions and uses of software.” He goes on to discuss a new genre of digital music, led mostly by self-taught composers, that exploits the “failures” of digital technology such as glitches, bugs, application errors, system crashes, clipping, aliasing, distortion, and so on.
Cascone makes several historical references to early pioneers like John Cage, Robert Rauschenberg, the Futurists, and others that in the process of exploring “new territories” like “background” and “incidental sound” gave all composers permission to use any sound in composing music. He also speaks auspiciously of the venturesome work of young composers, or “glitch artists” as he calls them, who are producing post-digital music today by “messing around” with digital audio tools, using them in ways unintended by their designers.
Since reading Cascone’s article, I’ve come across several other uses of the “post-digital” brand. For instance, there is currently an exhibition titled BIT, BYTE, DOT, SPOT: postdigital art at the Tampa Art Museum that explores how changing technology is encouraging new art-making techniques. Also, the OFFF 2009 International Festival For The Post-Digital Creation Culture just wrapped in Oeiras, Portugal.
All of these findings have raised several questions for me. If there indeed is a paradigm shift taking place in how we think about technology, what are the implications for teaching art and design in schools? How might the post-digital aesthetic inform K-12 art teaching practice? What does all this mean for preparing future art teachers for the classroom?
It may seem unreasonable to expect that public school art teachers teaching digital art would start encouraging students to hack software or exploit “failures” in the digital tools they have at their disposal in the classroom. On the other hand, I’ve seen some very intriguing high school student work lately that resulted from experimentation (or “messing around”) with software and using technology in ways that it wasn’t originally intended. (example #1, example #2).
I believe that in a broad sense adopting a “post-digital” mindset means, as Negroponte suggested over a decade ago, moving beyond teaching about technology itself to focusing on what we can do with it—the new opportunities that it provides for creative expression, visual communication and learning. I believe it also means recognizing that digital technology itself will make little difference in the creative and intellectual life of a classroom unless it’s coupled with challenging curriculum goals and projects, effective pedagogy, authentic assessments, and a collaborative learning culture. Of course, I would be remiss if I didn’t also acknowledge that it means providing art teachers with the necessary supports and ongoing professional development to accomplish all this in their classrooms.
That seems like a good place to stop for now. I’ll continue to ponder and write about the implications of “teaching art and design in a post-digital age.’ Meanwhile, I welcome your comments.

skocko
May 12, 2009 -
In the past week I’ve encountered more of the “necessary supports” than in my first six years in this all-consuming, incredibly rewarding profession. And as with most “chance” encounters, they seem to have been perfectly timed to maximize impact. Collaborative opportunities are springing up like dandelions on my front lawn (though the former are far more desirable).
Thank you, Craig, for using my students’ work as one of your examples in this thought-provoking essay. The kids will be thrilled when I tell them tomorrow. As for me, you leave me pondering how many different ways my program might be improved in the coming school year. Like my dandelions, I seem to be experiencing new found growth as well.
With Gratitude,
Mike
Resourcefully Yours – The Mac Lab
May 13, 2009 -
[...] teaching art and design in a post-digital age. To understand what that means, you really have to read the article but what might interest you most are these two [...]
dsgran
May 15, 2009 -
Thanks once again for recognizing the work that we did with Kendra’s students in Beijing- interesting though to consider it ‘post digital’ since as you point out light painting is also very much a ‘pre-digital’ art form. However, it certainly could be considered ‘post digital’ as it achieves a ‘photoshopped’ look without photoshop.
I was most intrigued by the idea of bringing out humanity through the digital. To me its a beautiful paradox that the first films that comes to mind when you think about ‘human-ness’ are many of the Pixar films. Perhaps there’s some greater irony in that of those films, Wall-E is one that does it best.
craig
May 15, 2009 -
I chose the “light painting” example because I felt it used the camera in a way that it wasn’t designed for. I suppose in some respect you could say that it exploited a “failure” in the camera. I also thought the results were pretty stunning.
Likewise, I thought the work of Mike’s students had a richness about it both in terms of ideas and use of the tools. Poking around his blog, I discovered that he encourages his students to experiment or “mess around” with Photoshop. I think that sort of working attitude will encourage students to make discoveries on their own and hopefully prevent the tool from dictating their artistic identities.
dsgran
May 15, 2009 -
I do think its a great example, but perhaps it identifies a flaw in the concept of ‘post digital’ as a comprehensive term? For example, can we call Picasso’s pre-digital light painting post digital? Or I might just be getting too caught up in semantics (wouldn’t be the first time) – I can’t think of any other appropriate term that describes an intended subversion of one kind of art making to create another.
As far as the work of Mike’s students, its a perfect example of the ‘post digital’ as you explain it above- they are both technically masterful and personal. As I mentioned on my blog, I’m just astounded by the quality of work in both respects.
craig
May 15, 2009 -
Hmmm . . .I’m just beginning to wrap my head around this concept so I certainly don’t want to be viewed as an authority on “post-digital.” That being said, I wouldn’t focus solely on subverting media as the defining element of post-digital. The more important factor here for me is the emotional aspect or meaning of the work. I don’t look at the “angel” image and think “Oh, this is done on a computer” or even “How’d they do that?” It gets to the idea of the student being in control of the tools rather than being controlled by them. To use Oliva Gude’s phrase “to engage in meaningful making.”
Digital Art Schools | All About Art
Jun 1, 2009 -
[...] the art teacher’s guide to the internet » Blog Archive » Pausing … [...]
msacco64
Jul 11, 2009 -
Interesting post for sure. I am an art teacher about to take my previously tradtional wet lab photo class into the digital age. I also wonder about the “post digital aesthetic”. I’m sure we’ve all seen our fair share of Photshop cutting and splicing of heads and cheesey filter effects artwork. I can’t help but wonder if this stuff is too easy for students. I’m going to try to challenge my students even at the freshman stage, to go beyond the whizz bang of photoshop. At least I hope I can!
I know digital editing software is just another “tool” for the artist but this one does scare me a bit. I’m wondering if our traditional hand skills are going to get progressively weaker. I can’t help but notice that in my 8 years of teaching (which coincides with the rise of hand held devices) I’ve seen a degradation of both drawing skills and hand-making skills. It’s been so sad a times with me having to show kids how to hold a pencil.
I know I must embrace the new media but I hope we find a balance with old media and and its techniques. For me, there still is nothing like putting an exposed piece of photo paper in a developing tray and seeing the magic happen right in front of your eyes. Printing out an image off of a printer is sorely lacking of for me. The process, which is so important to what we do, is changing for sure.
craig
Jul 12, 2009 -
msacco64 wrote:
“. . .I’m going to try to challenge my students even at the freshman stage, to go beyond the whizz bang of photoshop.” I think this is really key. Whether working with conventional media or digital media (like photoshop) I sometimes ask students at the beginning of a project “What’s the most boring thing we could do here?” After a response or two, I’ll say “What other boring things could we do here?” That tends to purge the typical cut-and-paste heads and usual filer effects from the results. Also, I share your concern about the loss of hand skills. . .although I’m a big advocate of teaching and learning to draw. It’s not just teaching those skills, but also teaching students to value those skills.
Road Trippin’ – The Mac Lab
Aug 5, 2009 -
[...] watch the movies). Passion + fearless experimentaion seems to be part of our synergy equation. The unexpected recognition we received (summarized in this post) can be traced to these qualities as [...]